// game.h - WGAL Wrapper Game Class
#ifndef WGAL_WRAPPER_GAME_H
#define WGAL_WRAPPER_GAME_H

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <wgal/common.h>

namespace WGAL
{
	class Game
	{
	public:
		virtual void init();
		virtual void draw();
		virtual void update(WGALUInt32 fskip);
		void start();
	};
};

#endif // !WGAL_WRAPPER_GAME_H